About Me

My name is Nate, and I’m an Audio Director at Ripple Effect (EA) working on the Battlefield franchise.

I’m immensely grateful that I’ve been able to create sound for a living for the past decade. I love both sides of the coin in game audio: designing content and the technical aspects. It still feels like some form of magic to me when you make assets come to life through clever and often simple implementation.

I believe the best sound design comes from great recordings. I’m an active recordist and try to gather recordings for assets that I’m working on as much as possible. I’ve been fortunate enough to have been involved in a number of epic recording sessions, including weapons (foley & weapons fire) and large scale destruction.

In my career, I’ve worked on everything from TV commercials, radio ads, and films, to indie games, AAA games and even museum installations.